Share Helpful Guild Wars 2 Raid
2013年3月4日星期一
Guild Wars 2 New Map Raider
About career choices
First of all, certainly no doubt need a dribble to force the hand strongly recommend elements and guardian, is an element, the solution to control high-speed displacement, there is no doubt the first choice of the dribble hand. The Guardian mobile is relatively slow, so more inclined to control, it is recommended with a sledgehammer Staff for not too firm career had a marked effect. Dribble hand then not only is dribbling, When discoloration point on the players reached when more than two, then the point will become neutral, if we can hold them, and then also to promote the war situation favorable forward. Therefore, the relative hardness of the elements and the Guardian goes for the candidates.
But here is a description of what the the dribble not necessarily two careers, everyone can change their location at any time according to fighting When the the career not Yingkang got the ball after the other professions to provide timely help. Then, we need a Qiangdian dominated occupations, try to choose a more suitable singled out, but also have a certain mobility career. Ranger and DPS guardian. Necromancer and Ranger great in this role in the fight of the ball when a trap a mark can make a lot of ball being interrupted and ignore each other's reflection class skills. Finally, we also need a Run out to force career, you need both speed and power outbreak, in fact, there is no doubt also basically can only pick from the Rogue / Warrior / Ranger, and soldiers not only have a firm, fast CD displacement skills the outbreak is enough. Now may be more suitable.
This probably retired configure baked, a guardian of an element (interchangeably ball, elements mainly dribble hand), thieves a Ranger, soldiers / Alternative, there is a choice. Of course, if the row of the field team to find appropriate career assignment task. SPVP not on the table.
Finally, tidy up the battle of ideas
2 seconds before opening accelerate all the team members. After the opening, take the point career quickly go from another door near point.
Dribbling hand and the rest of the people rushed the ball point the others halfway obstruction enemy control skills. Dribble hand to get the ball successfully. The players rushed to their own home points and scored 30 points. The rest of the people as long as destroyed Run out to other people. If you did not get the two sides strength Rush, cleaned all the ball. No matter what, as long as the cleaned wave immediately seize at least two points.
Then in accordance with the task of everyone and can non-primary Qiangdian staff can again our point advantage the enemy Run out / we cover, or point lost more when with the Qiangdian personnel conducted Qiangdian.
Then explain each fighting the processing.
When we only a point or no point, dribble hand must go has become a point of the opposite color clean sheet. Exchange the dribble hand position, and then other people the dribble hand white spot seize or stall for time.
When more than two points, we can choose to give us extra points, or simply lose all of the other points to achieve repression. Add dribble hand more difficult to Run out to his teammate kill you can, because at least one person, Qiangdian dribble 1, only 3 people when the spare staff only greater than 3 people, completely can kill each other, and dribble movement speed reduction is no way to remove point distance shortened only by displacement skills. Suppose we killed 3 people, then you can get 15 points, assuming he ran our points up neutral and we are the same points. Even if he ran their points, also took 30 minutes more than we were 15 points. Than we field the actual number of them more, you can take advantage of the time difference played a greater advantage!
If the dribble hand hard to kill also continued to insist, it will definitely biscuits, because your attention dribble hands, will give his teammates crazy set fire kind of career like the Ranger will kill very happy, so be sure to be careful around is not supported by other enemies, other the enemy support immediately set fire. Then the basic points of the map. . . Thank you for viewing.
Guild Wars 2 PVP new map Soul the sentry Easy Raiders
Owing to time constraints, errors and omissions are inevitable in the text, and high play can give suggestions, do not step on too much.
First of all, the first map to do a rough description.This map modeled on classic TPVP 1 Figure forest of niflhel, 3-point similarity is high, but the details of the changes, first joined the challenge for the ball mode, and then map the route between increased support and attack become very interesting, I believe this map will become PVP innovative precedent.Then tell us about the route of the map.
There are too many routes, block described here to the left of the BEAR, for example, you can see a total of five different colors of the route.Generally speaking the route can be divided in the next three upper to the midpoint of the direct channel between the points, the middle is a relatively wide channel, the lower is the ground.
Blue: out of time on the point of the birth stairs from another door to go, this is the fastest route to the BEAR
Red: relatively close to the home of a climbing route (around more than usual is not recommended to take this article)
Yellow: BEAR fastest route from point to (from the top of the bridge by)
Black: a climbing route from the lower back to go around
Then the red camp are almost all the same, so not much to do here expounded
Midpoint, relatively speaking, is relatively simple, strictly speaking, there are six routes, but the distances are relatively close.So I do not have drawing only shows the routes taken.
First from the top of the bridge in the past from various points between
Article middle channel go around from behind
Article Similarly in the lower back go around
The midpoint support can be seen only in two points on the fastest, the other path than the slower, so here is the battleground.
Then we detail some of the features on the model of the ball.
1. A ball, interrupted by any attack will cause.
Even if the attack without loss of life skills.
2. Including the Invincible fog of elements including invincible after use and continue action skills, ball process itself interrupted by the same cause.
3. If you get the ball, use flashed class skills, such as thieves bow 5, the ball will fall in place.
4. Fourth, get the ball moving speed will be reduced to 40%, all active or passive increase movement speed skills will be lost.
5. After letting go of the ball for some time, the ball will automatically return to the ball point.About half the time (I tested twice), so take advantage of fresh opportunities well and quickly lost it.
Then point scoring
We point to get at least 30 points, only 15 points the neutral point and the enemy's point.But to emphasize here, If you get the enemy's point, except that to get 15 points, but also allows the enemy's point becomes neutral! So to put the ball there is one idea.Neutral point, try not to put the ball.Unless teammates try to make the point there discoloration.Put the ball the best is the enemy's point, our point.In the next post,I'll share with you the choice of profession and the combat thinking.
First of all, the first map to do a rough description.This map modeled on classic TPVP 1 Figure forest of niflhel, 3-point similarity is high, but the details of the changes, first joined the challenge for the ball mode, and then map the route between increased support and attack become very interesting, I believe this map will become PVP innovative precedent.Then tell us about the route of the map.
There are too many routes, block described here to the left of the BEAR, for example, you can see a total of five different colors of the route.Generally speaking the route can be divided in the next three upper to the midpoint of the direct channel between the points, the middle is a relatively wide channel, the lower is the ground.
Blue: out of time on the point of the birth stairs from another door to go, this is the fastest route to the BEAR
Red: relatively close to the home of a climbing route (around more than usual is not recommended to take this article)
Yellow: BEAR fastest route from point to (from the top of the bridge by)
Black: a climbing route from the lower back to go around
Then the red camp are almost all the same, so not much to do here expounded
Midpoint, relatively speaking, is relatively simple, strictly speaking, there are six routes, but the distances are relatively close.So I do not have drawing only shows the routes taken.
First from the top of the bridge in the past from various points between
Article middle channel go around from behind
Article Similarly in the lower back go around
The midpoint support can be seen only in two points on the fastest, the other path than the slower, so here is the battleground.
Then we detail some of the features on the model of the ball.
1. A ball, interrupted by any attack will cause.
Even if the attack without loss of life skills.
2. Including the Invincible fog of elements including invincible after use and continue action skills, ball process itself interrupted by the same cause.
3. If you get the ball, use flashed class skills, such as thieves bow 5, the ball will fall in place.
4. Fourth, get the ball moving speed will be reduced to 40%, all active or passive increase movement speed skills will be lost.
5. After letting go of the ball for some time, the ball will automatically return to the ball point.About half the time (I tested twice), so take advantage of fresh opportunities well and quickly lost it.
Then point scoring
We point to get at least 30 points, only 15 points the neutral point and the enemy's point.But to emphasize here, If you get the enemy's point, except that to get 15 points, but also allows the enemy's point becomes neutral! So to put the ball there is one idea.Neutral point, try not to put the ball.Unless teammates try to make the point there discoloration.Put the ball the best is the enemy's point, our point.In the next post,I'll share with you the choice of profession and the combat thinking.
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